2-D Shapes game
Brief Description of Tech Tool: Students practice matching a variety of 2-D shapes with the correct name. Technical & Cost considerations: Free, online game. Can be played on any technology Evaluation Description of Learning Activity Students practice matching shapes with name but looking at the different attributes and properties shown in the picture. 1. Learning Activity Type
2. What mathematics is being learned? NCTM Standards
Proficiency Strands
3. How is the mathematics represented? Students play concentration to practice the skill of labeling different 2-D shapes with the correct name. The game uses pictures such as below to help show the different attributes needed to know by fifth grade. 4. What role does technology play? This helps students practice and review matching shapes and terms on an individual or small group level. This could help teachers who play matching with students but do not have enough paper supplies for each student. Affordances of Technology for Supporting Learning
5. How does the technology fit or interact with the social context of learning? This game could be played one of three ways. As a large group as a review of a new concept, as a collaboration game to promote discussion about the differences between shapes attributes and their given name, or as individual review. 6. What do teachers and learners need to know? Teachers will need to be aware of students knowledge when planning the game to decide which format would be best |
Match it definitions-geometry
Brief Description of Tech Tool: This tool helps students master vocabulary needed for exploring and understanding all areas of 5th grade geometry standards. Technical & Cost considerations: Laptops, tablets, or Smartboard will be needed, as well as internet access. Evaluation: Description of Learning Activity: Students practice matching geometry vocabulary with the correct definition. Students learn to be both accurate and fluent in the different terms needed for all 5th grade geometry standards. 1. Learning Activity Types
2. What mathematics is being learned? NCTM Standards•
Proficiency Strands-
3. How is the mathematics represented? Math is represented with linking terms to definitions on the site. Answers are selected and then submitted. The computer then places a green check mark next to the correct answers and red x's next to incorrect answer. Students are then able to try again. 4. What role does technology play?What advantages or disadvantages does the technology hold for this role? What unique contribution does the technology make in facilitating learning? This site allows to practice vocabulary words in a number of ways and allows students to try again to fix their mistakes after their first submission. The disadvantage of this game is that it doesnt save the game or individual student's scores. Affordances of Technology for Supporting Learning
5. How does the technology fit or interact with the social context of learning? This game could be done as individuals on a laptop or tablet or as a small/large group using a projector or Smartboard. It could allow students to collaborate to guess the correct definition or could be used as review for individuals before a test. 6. What do teachers and learners need to know? Students will need a grade level or close to grade level reading level. If not these students will need to be paired up for this activity. Students will need to have some prior knowledge of the words but not a mastery. Teachers will need to review management structures of how to use a online website for learning. |